A Critical Review of the Indiana Jones Canon

A Critical Review of the Indiana Jones Canon

Sunday, May 5, 2013

Entry 42: The Emperor's Tomb


Indy Timeline: 1935

Released in 2003 for the original XBOX, PC, and PlayStation 2 (I played the PS2 version for this review), the Emperor's Tomb sought to build on the momentum of the previous 3-d platform adventure, Indiana Jones and the Infernal Machine.  With complete rights to the franchise- using Harrison Ford's likeness, rights to the music and other movie related material, did LucasArts take advantage of the technology available at the time and deliver a great product?  Does the game hold up in spite of its age?

Well, the answer is mostly "yes," but there are (unfortunately) some major caveats.  To begin, my overall impression is that the production team had a great deal of love and appreciation for the movies.  The plot and characters are solid- after discovering an ancient artifact in the jungles of Sri Lanka, Indy is recruited by a mysterious Chinese benefactor to track down additional clues to discover the long lost tomb of the first Chinese Emperor.  Along the way, Indy encounters fierce resistance from a rival gang of Nazis, led by the notorious Colonel Von Beck.  Fortunately, Indy is aided in his race against the Nazis by the beautiful Chinese secret agent Mei Ying.  This globetrotting adventure, filled with fast and furious action, takes Indy from Sri Lanka, to New York, Prague, Istanbul, Hong Kong, and various Chinese locales.  Wu Han, a key character from Temple of Doom, is also helps Indy along the way. 

All of this is great, and the voice acting is pretty solid throughout.  While Harrison Ford does not do the voice acting for Indy, the substitute does a surprisingly good job.  There are a number of nods throughout the game to all three films in the original trilogy.  The opening sequences in the jungles of Sri Lanka are play homage to the opening of Raiders, the Prague sequence is very "Last Crusade", the Hong Kong sequence is directly out of "Temple of Doom."    The game also matches Indy's wardrobe in these various sequences - jacket and tie in castle, white suit with red carnation in Hong Kong, and at one point Indy wears a Nazi officer uniform to disguise himself like in Crusade.  Even the "supernatural" elements of the game draw on all three films- the spirits Indy fights are directly out of "Raiders," the invisible platforms and booby traps are "Last Crusade," and the cult human sacrifice sequence is very "Temple of Doom." These are just a few of the many references to the original trilogy that spring to mind right away- the game is filled with them. 

So what went wrong?  While the game does feature a strong plot, great characters, as well as lots of action and adventure, these ideas are not always well executed.  Playing on the PS2 was problematic on a couple of levels.  Obviously, the graphics have aged - anyone who is used to playing Uncharted or other contemporary games will be stunned by how blurry everything looks.  I tried not to let this bias me too much.  However, the hardware was a serious problem when it came to frame rate issues.  This was particularly egregious when it came to the swimming levels (of which there are many), but also occurred often on certain maps (such as Istanbul) or during certain sequences (such as the car chase in Hong Kong).  When there were multiple baddies and Indy was under water, the game chugged to just a few frames a second.  This seemed to increase the chance of glitches occurring.  In one memorable sequence on my play-through, Indy got "stuck" in the floor and wall of an underwater cavern.  I struggled mightily with the controller as his oxygen bar slowly depleted and Indy began to drown.  At the last second, I was able to free him, but this was an exception.  There were other clipping issues as well- one time the cable cars I got stuck in a mountain and was unable to move.  I had to restart the PS2 in order to resume playing. 

I also should comment on the music- while I was excited to hear the Indy theme at the start of the game, the sad truth is that the main theme song (and various permutations of it) make up 90% of the game's music.  My wife hated this game because the theme song was basically on loop (sometimes it was played softly, other times more loudly).  Even if you like the music from the movies, prepare to have your patience tested.

The controls of the game were OK, and the fight mechanics worked pretty well for the most part.  Indy uses a wide range of weapons besides his fists (Webley, shotgun, machetes, speargun, MP-40, etc) and the game makes good use of the whip with various swinging puzzles.  Indy can execute a number of moves when fighting, including grabs and different combos.  This makes for some solid comic-book style action fighting.  My most memorable "Indy moment" took place fighting on the castle in Prague.  I got punched off a ledge and thought for certain I was dead- only to have Indy grab on at the last second to a ledge on a lower level.  Indy pulled himself up and sprinted back up the stairs before kicking the crap out of his Nazi attacker (then recovering his fedora, dusting it off, putting it on, and pressing on). 

Again though, for these positives, there were also negatives.  There were far too many "insta-kills" in the game- situations in which a small misstep would kill Indy and send you back to the start of the level.  The difficulty of the game ramps up pretty quickly.  While I do like a challenge, there were many times when I got frustrated and angry with the game.  After fighting through a long level (20 minutes+), it seems unfair to kill Indy when he misses a jump at the end of it, forcing the player to repeat the whole thing over again.  These "insta-kills" are all over the place, particularly as the game advances, so players must brace themselves for a lot of trial and error.  I also had a lot of trouble with the "Kraken" fight, in no small part due to the frame rate issues making the controls extremely choppy and unwieldy.  My notes for this section simply read: "remember the anger." 

In sum, the Emperor's Tomb is a good game that borders on being "great" but is done in by frame rate issues and punishing level design.  I suspect that a lot of these issues would have been improved if I played the PC version rather than PS2, but this would not alleviate the frequent "insta-kills" and the repetitiveness of the gameplay.  All in all, the game goes on a bit too long.  While I liked this game, my frustration and anger with certain sequences kept me from loving it. 

Indy Rating: 7.5/10

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